Here’s something close to my heart. Ever since doing the art for HeliAttack 2 and 3 back in 2003 and 2005 I fell in love with helicopters. They just make great game assets.
Back then it was all pixeled and took what seemed like forever to create. In the game there were a few helicopters with limited variations.
Creating a similar object in vectors allows for easier manipulation and variations. It also makes animations a lot easier and more flexible.
This tutorial looks a little bit more complex than the previous posts – but I tried to break it down into easy steps and simple shapes. I hope it worked.
As with all the tutorials prior I use squares and circles and deform them rather then ‘hand-draw’ the shapes. With the body of the Apache-style helicopter it might be easier to ‘just draw’ the shape with the straight lines tool rather than place squares and modify them later – but it takes a little more skill to get the shape right that way.
Get the source art (svg file) of this tutorial for