In the next step, I added the name underneath. Seeing Affinity Designer is still missing that feature in the current version, I did use an external tool for the text deformation.
I used CorelDraw – seeing I own an older version and have used CorelDraw for years and years prior to Affinity Designer – but Inkscape and Vectorstyler do the job as well – and they are both free.
Finally, I created the props to match [welding torch – made up of a line, stroke expanded and some circles – and the goggles – two circles, combined, added contour and some detail].
To me, the key is a consistent level of detail. Ultimately, for a logo like this reduction is more important than detail. E.g. there is no point in adding the hands or more facial features, as they don’t make the design clearer – just more complex.
When designing a logo/ illustration for a logo keep things simple and make sure the logo can be used for more than the client initially asked – as most clients don’t know what they want at the start of the project. Keeping things in vectors and scalable, making sure it works in a small version as well as enlarged on a T-Shirt or billboard will save you a lot of headaches down the road.