First steps with Spine and Spriter
It’s been a while and as usual, a mix of real-life turmoil and health issues stopped me from doing what I enjoy. Nevertheless, I have not been 100% lazy, laid back and enjoyed a nice long vacation.
I started to work my way into Spine and Spriter to finally get to those animation tutorials. There is one waiting for the robot game. I have another request from the readers’ list. Finally, there is the special fx swoosh and swirl parts, which would be nice to animate.
So… I went and took the Green Dwarf (from the free art bits). The art needed minor modification to work. Basically, it was a minor variation on the faces and the mouth.
Starting with Spine
The setup takes a little bit of time to get into and a few good videos will help understand the process. Yes, I will record a video or two on setup and animation. I am very impressed with the flexibility of the program. It allows alterations of the skeleton at all times. The x-sorting can be adjusted per animation. Turning elements on and off is very intuitive. The exported data worked fine with the coder friends who tested it on different platforms.