This is a quick tutorial as a reply to a reader’s request. It’s a simple, shiny office window to be used as a game tile. Basically, all you do is play around with some rectangles, the clip tool and some gradient fills.
Let’s get to it…
Start with a rectangle…
..add a duplicate below for the window frame.
Use the gradient tool to create a linear fill. In this case, a blue gradient reflects the sky.
Add another rectangle with a gradient alpha fill form 50% to 0%.
Create a few more copies and adjust their width.
Select all the light effect rectangles and use the skew tool (double click on the objects).
Duplicate the window rectangle to create a clip object…
… select all the light effect rectangles, then the copy of the window rectangle and do a Objects /Clip / Set.
A rectangle changed to path with a modified bottom line and a gradient fill adds some shine.
Create minor variations of the light effects and the final shine object. As a result, the rows of windows look less repetitive.
Finally, play around with colours and added decoration to create the look you are after…
… add grunge and a greenish glow [you can find the crack creation tutorial here] …
… or a sunset feel…
… or something more elaborate.
I hope this explains it a little bit. Enjoy and keep the requests and feedbacks coming…
Get the source art (.svg file) of this tutorial for free!
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