Shooting and blasting – making guns
This is what we are after – simplified handguns and rifles to use in your game.
In order to be easily readable, I created these with outlines. You can take those off but will have to add additional shading to make up for the loss of detail.
I took the revolver as a sample to show you how these assets were created.
Let’s get started
Let’s start differently. Let’s have a look at the finished revolver first…
…and explode it into it’s core components: barrel, drum, trigger, handle, etc . Instantly, it’s not as intimidating anymore. It’s a bunch of rectangles two circles. Additionally, a bit of bending and moving vectors.
Two rectangles make up the barrel – with two added rectangles for shading.
A rectangle makes the front sight at the end of the barrel. Add a node and curve the top right line.
Using the straight line tool draw the hammer.
The base of the revolver is a deformed rectangle. Add some extra nodes and move them into place.
Curve the top left and bottom left line to connect the barrel and the hammer a little better.
Use a square as the base for the handle, add an extra node and deform it.
Curving the bottom and right lines gives it a more recognizable shape.
Putting those elements together (with an added triangle to connect the handle to the base) it starts resembling a revolver.
Exploding the cylinder reveals it’s basic setup. A few rectangles and a semi-circle.
Semicircles are quick to create by altering the start and end parameters to (90 / 270).
It’s made up of three shapes that derive from two rectangles and a semicircle.
Create another rectangle, move the bottom right node and curve the bottom line.
Create another semicircle, use the Path/ Difference to ‘cut it out’.
Yet another rectangle makes the trigger. Move the bottom nodes and curve the two sides.
Now we have a simple, low detail revolver that can function as the base for a lot of variations and modifications…