Let’s get started with the requested tutorial on space and space ships. I have to admit it took me a little longer than expected and half way through writing this tutorial I decided to change the approach as I found myself getting lost in details. 


Rather than putting the focus on the shading, material structure and detailed look of body parts for the space ships, let’s start by defining a good shape first. One way to do that is by sticking to the silhouette and just working with black shapes.

Note:
This approach is frequently used for all sorts of concept designs from creatures to buildings and even animation poses. A good silhouette makes for a more intersting and recognizable design. 

For the ship design I start out with simple shapes, mainly rectangles that get deformed by moving some of the nodes. 


Usually you would try and build a design that is unique for special group of ships [e.g. a race or fraction] not just a single one. There would be different ships in a fleet which should be identifiable through their design.
Keep certain characteristics e.g. rounded shapes or long wings, extended tails or huge propulsion systems on one side of the ships.

I will take the ship design and add colour, shape and detail in the next tutorial.

Enjoy!


Note:
I kept the images in a larger size for a change. It might take a little longer to load but you get more detail.