Let’s get started with the requested tutorial on space and space ships. I have to admit it took me a little longer than expected and halfway through writing this tutorial I decided to change the approach as I found myself getting lost in details.
Rather than putting the focus on the shading, material structure and detailed look of body parts for the space ships, let’s start by defining a good shape first. One way to do that is by sticking to the silhouette and just working with black shapes.
This approach is frequently used for all sorts of concept designs from creatures to buildings and even animation poses. A good silhouette makes for a more interesting and recognizable design.
For the ship design, I start out with simple shapes, mainly rectangles that get deformed by moving some of the nodes.