Achieving a Wood Material in Vectors
In the future, there will be more requests coming. These include animals, weapons and explosions. Right now, let’s focus on wood grain and the colours to chose for your wood material.
Starting with the Wood Material
Start with a rectangle and skew it.
Click on the object to bring up the rotation-deformers and choose one of the sides to move.
Holding CTRL while skewing gives you fixed angles.
Create a square and assign the base colour [usually the lightest colour you picked].
Add some lines with the straight lines tool or to match them perfectly use a duplicate of the square and convert it to a path, break the right hand nodes and delete them. Only the left line will remain.
Combine the shapes with the Path/ Union option (CTRL + +) and add more nodes to the lines. Select a row of nodes, convert the lines to curves and move them slightly to create an uneven pattern.
Break the lines apart via Paths/ Break Apart (Shift + CTRL + K) and variate the stroke width and shape.
The lines just change a little from on the next. Convert the lines to paths (Path/ Stroke to Path).
Use the colour picker and assign a colour to the line shapes.
Add more variation to the lines by adjusting the thickness of the lines.
There is no need to move every node as long as you achieve a less even pattern.
Blend the pattern in with the background by altering the fills alpha setting.
Creating Variations of the Wood Material
Using plain coloured backgrounds and keeping the top and bottom nodes unchanged allow the creation of seamless tiles (placing them next to each other they should connect without visible breaks).
Adding gradient shading, gloss and highlight shapes works well when illustrating a set piece of furniture, flooring or even as a tree bark pattern.
Here is a sample of a game I am working on. I used the elements and this technique the UI panels as well.