Here’s a sample of those two axes scaled down to 64×64 pixels and 32×32 pixels for use e.g. in inventories or equipped to the character.
In the smaller version you can see the limitations of the dimensions. Adding more detail to the axe when the final ingame size is just 32×32 or smaller wouldn’t make much sense as you lose most of it when scaling. It also gets harder to read the object as an icon.
Keep your output size in mind when creating your vector images. The image might look awesome on your 24″ monitor. Yet a lot of the time consuming details added to them might not be visible in the image used in the game.
It helps to zoom out every now and then and look at the art in a size close to what you will use in your game.
Let’s take the simple hand axe and turn it into something a little fancier. We have the basic blade – a little dull and boring but a good starting point.
Get the source files [SVG, PDF, AFFINITY and CDR] for this tutorial for free.