Creating a core shape makes the process a lot easier and faster. Afterwards, build on it for variations, more intricate designs or even massive and very detailed version.
I used this approach a while back for a facebook game. There were heaps of fighter classes, a lot of armour and weapon art. Therefore, the base weapons (axes, swords, bows, poles, etc.) were done first. It was easy to change them later. No matter if it was a new theme e.g. ice weapons, wooden hunter’s weapons or flames and fire, or personalized items unique to one player.
That’s it for now on designing a sword in Inkscape. Play around, experiment and have fun!
Get the source file [svg, pdf, affinity and cdr] for this tutorial for free.