After covering the creation of tiles for your game with the grass [video] and dirt [video] examples, here’s the next step to bring your art into your game.

This video covers the exporting, scaling and testing of the tiles.

Creating more variations it the key to interestingly looking tiled maps. The video is based on small set of just 18 tiles – missing diagonal elements or variations to the straight transitions.

Remember to cast your vote on the next topic covered here on

I worked a bit more on the seamless tiles and compiled more variations and additional tips in the special tutorial No3. 

This tutorial is a 16 pages long PDF step-by-step creation of the more trees. It focuses on variations to make your scenes more interesting. 

The PDF can be opened in Inscape (or other vector tools) and the shapes are fully editable. 

You can use the art in your personal and commercial projects as long as you don’t sell the art as is or in a bundle. 

get the PDF for 3.00 US$
Buy now