The character was simple enough to allow a couple of funny variations.
I used CorelDraw for the animation process. The combination of multiple pages (that export nicely to layered .psd files, which make it easy to export separate png files of the same size) and the use of symbols make it very easy to create the base set of images. Altering them for variations afterwards is a breeze.
The character has an idle animation, flying up, crashing and a game-over animation – all up 22 frames. Once these frames were set up I just needed to alter the symbols once and CorelDraw would update all 22 pages of the animation for me.
The game is finally out on kongregate:
Give it a try!