While creating your character keep the available space and proportions in mind to make sure the character fits the ingame needs.
The actual size inside the game is the starting point for creating your game character.
The height and width available determine the character’s proportions and the level of detail.
Thin and long limbs and a high level of detail might look good in the vector illustration but can cause problems when taking it to a small size bitmap image.
Creating and animating a character with a lot of detail Takes up more time. Make sure it’s visible.
Finally, yt’s time to start getting creative. Building a character from scratch starts with the head, then the body and limbs before assembling the elements into the final figure.
When working from a sketch, scribble or concept drawing it’s helpful to import the bitmap image into a new layer at the bottom of your stack and work on top (Layer/ Add Layer or SHIFT+CTRL+N). Bring up the Layers (SHIFT+CTRL+N), select the sketch layer and import the bitmap. Lock the layer and select the work layer (e.g. Layer 1).