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Complete Game Art Project
Create an Idle Animation using Spine
You can even take your separated png images straight into Unity5, Godot or other game engines. Animations can be created right there using their own 2D animation tool or specialize plugins.
The advantages of those tools lie in the re-usability of the animations. Once you define an animation, it’s a lot easier to replace the elements. E.g. for a upgraded version of the character or even a totally different one. This works as long as the proportions are similar.
In order to keep it managable, I staying within Inkscape for the animations. I have covered it in an earlier tutorial before (s. character animation) but this time around it’s in a video with a little more attention to detail.
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As always, I hope you enjoyed watching “Create an Idle Animation using Spine” as much as I did create it.
Note:
I do apologize for not fitting the running animations into this video but it was just getting too long.
By now the next part has been recorded and will go online as soon as I did the editing.
Great work Chris! Very instructive
I am a humble developer and your tutorials are very motivating. After this video, I am sure that I can animate a character properly. I am very impressed.